Stronghold Kingdoms Download

Download battle-tested formations, AI castle attacks, clear setups, and community tools created for Stronghold Kingdoms. Every formation has been tested in-game and organized by purpose, making it easy to find the right setup for PvP, AI castles, Wolf Lairs, Bandit Camps, and more.

Individual downloads are available free of charge. Members can also access the complete Formation Library as a single, organized download that is updated as new formations are added.

Download the Complete Formation Library

Download the entire Stronghold Kingdoms formation library in one organized package. The archive includes PvP formations, AI castle attacks, Wolf and Bandit clear setups, multi-wave attack series, and detailed README files with usage instructions.

Individual formations remain available as free downloads. Members receive the convenience of a single, regularly updated package containing the complete collection, ready to use.

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AI Castle Attack Formations

AI Castles are hostile strongholds that periodically launch attacks against your village, reducing popularity and disrupting your economy. Defeating them is also required for many quests and progression objectives in Stronghold Kingdoms.

This collection contains battle-tested formations designed specifically for AI Castles, including specialized attacks for Wolf, Snake, Pig, Rat, and other unique layouts. Each formation is optimized to improve success rates, reduce casualties, and simplify clearing AI Castles throughout your campaign.

Battle Formations Against AI

Discover battle-tested formations designed to defeat AI-controlled castles, bandit camps, wolf lairs, and other computer-controlled enemies with maximum efficiency.

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All Pig Castles

The All Pig Castles formation is a universal assault setup designed to defeat every standard Pig AI castle in Stronghold Kingdoms. It has been tested across the complete Pig castle collection, allowing players to use a single reliable formation instead of switching between multiple layouts.

This pack includes:

  • All Pig Castles.cas
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All Wolf Castles

The All Wolf Castles formation is a specialized assault setup designed to defeat every standard Wolf AI castle in Stronghold Kingdoms. The formation has been tested against the complete Wolf castle collection, providing a reliable strategy without requiring separate layouts for different castle variants.

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Bandit Clear Setup Persicus

A battle-tested formation designed to clear all Bandit Camp types with high efficiency and minimal casualties. Optimized for reliable, repeatable victories, it provides a simple all-purpose solution for farming bandit camps throughout the game.

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Iranshahr AI Castle Collection

A complete collection of 15 battle-tested attack formations designed specifically for the Stronghold Wolf AI castles. Each formation targets a different castle layout or attack stage, providing an efficient and reliable way to defeat every AI fortress with minimal error.

Includes: All 15 attack setups in a single download package, ready to use in Stronghold Kingdoms.

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Pig Castle 4

The Pig Castle Four formation is an alternative assault setup designed specifically for Pig Castle Four. It provides a different approach to the same castle, giving players another reliable option depending on troop availability or personal preference.

This pack includes:

  • Pig Castle Four.cas

Unlike the primary formation for Pig Castle Four, this version uses a different attack path and troop positioning while maintaining the same objective of clearing the castle efficiently. It offers players additional flexibility and can be used as an alternative strategy when attacking this particular Pig castle layout.

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Rat Safe

The Rat Safe formation is a specialized assault setup designed to defeat Rat AI castles while protecting your valuable siege equipment. It has been tested against conventional Rat castle layouts and is intended to complete the attack without losing catapults under normal conditions.

This pack includes:

  • Rat Safe.cas
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Standard Dog Clear

A reliable and highly efficient formation for clearing Wolf Lairs with minimal casualties. Using 210 Archers and 210 Pikemen, the wolves split their attack across all sides, leaving the den undefended so a pikeman can safely destroy it.

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Wolf 5 (Wolf Cross)

The Wolf 5 (Wolf Cross) formation is a specialized assault setup designed to defeat the Wolf 5, commonly known as the Wolf Cross castle. It is optimized for this unique layout, providing a reliable and repeatable strategy against one of the more recognizable Wolf designs.

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Wolf Castle (Ballista in the corner) Western Clear

A specialized AI castle formation designed to defeat Wolf Castles protected by corner Ballistas. It focuses on eliminating the Ballistas first, creating a safe opening for the rest of the assault and reducing casualties during the attack.

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Wolf Castle 1

The Wolf Castle 1 formation is a simple and reliable assault setup designed specifically for Wolf Castle 1. It provides a straightforward attack that clears the castle efficiently while preserving all catapults under normal conditions.

This pack includes:

  • Wolf Castle 1.cas

The formation uses a reinforced mantlet screen supported by ranged units to suppress defenders while advancing toward the keep. Its attack path is optimized for the Wolf Castle 1 layout, allowing players to complete the assault consistently without losing catapults, making it an economical choice for repeated farming.

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Wolf Castle 10

An efficient attack formation for the Wolf 10 castle, designed to provide a strong balance between reliability, troop usage, and casualties.

Rather than simply overwhelming the castle with excessive losses, this setup concentrates the attacking force from one side and uses a large siege deployment to break through efficiently and reach the keep.

Purpose: Efficient Wolf 10 clear
Casualties: High
Troop Efficiency: High
Reliability: High
Cost: High
Recommended for: Regular Wolf 10 farming and players looking for a dependable, efficient clear

A solid general-purpose Wolf 10 formation when you want to get the castle cleared without wasting unnecessary troops.

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Wolf castle 11 (9)

The Wolf 11 (9) Persicus formation is an optimized version of the standard Wolf assault, developed by Persicus Imperium. It uses a slightly different troop composition to reduce deployment cost while maintaining excellent performance against Wolf castles.

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Wolf Castle 2 (1)

A straightforward clear formation for this Wolf Castle, designed around one goal: getting the job done.

This is not a troop-efficient setup. More than half of the attacking force can be lost, so expect heavy casualties. In return, the formation provides a practical way to defeat this castle without relying on a highly specialized setup.

Purpose: Reliable Wolf Castle clear
Casualties: Heavy — potentially 50%+
Troop Efficiency: Low
Reliability: Good
Recommended for: Players who have troops to spare and simply need the castle cleared

Important: Use this formation when completing the attack matters more than preserving your army.

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Wolf Corner

The Wolf Corner formation is a specialized assault setup designed for the smaller Wolf Corner castle layouts. It is optimized to complete the attack efficiently while preserving all of your catapults under normal conditions.

This pack includes:

  • Wolf Corner.cas

The formation uses a carefully positioned mantlet screen supported by ranged units and siege equipment to clear defenders while advancing through the castle. Its attack path is specifically tailored to the Wolf Corner layout, allowing players to destroy the castle without losing catapults, making it both reliable and economical for repeated farming.

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Wolf Island – Cheap No-Captain Formation

A budget-friendly formation for the same Wolf Island castle, designed for players who simply want to clear the target without spending Captains or using an expensive honor-farming setup.

Unlike the specialized Captain formation, this setup focuses on low deployment cost and reliability. It will generally suffer more casualties and earn only medium honor, but it gets the job done without requiring any Captains.

Purpose: Cheap and practical Wolf Island clear
Captains: None required
Honor: Medium
Casualties: Moderate
Cost: Low
Recommended for: Regular Wolf Island attacks when maximum honor is not the priority

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Wolf Island – German Captain Hold

A highly specialized Wolf Island formation developed by German players, designed for experienced players seeking maximum honor with minimal troop losses.

The formation uses Captains placed on Hold, supported by a very large defensive force positioned around the island. When executed correctly, it can produce exceptionally high honor rewards — potentially 5 million+ honor — while keeping casualties remarkably low.

This is not an economical formation. It requires a substantial number of troops and Captains, making each attack relatively expensive. However, the trade-off is excellent for players whose priority is maximum honor efficiency rather than minimizing deployment cost.

Purpose: Maximum-honor Wolf Island attack
Method: Captains on Hold
Potential Honor: 5,000,000+
Casualties: Very low when used correctly
Cost: High
Origin: German-developed formation
Recommended for: Advanced players farming large amounts of honor

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Wolf Island – High Honor No-Captain Formation

A high-honor alternative for the Wolf Island castle that removes the need for Captains while still targeting very large honor rewards.

This setup can achieve 5 million+ honor without using any Captains, making it a strong choice for players who want serious honor farming without spending Captain resources. The trade-off is moderate casualties, so it is less troop-efficient than the specialized Captain Hold version.

Purpose: High-honor Wolf Island farming
Captains: None required
Potential Honor: 5,000,000+
Casualties: Medium
Cost: Moderate
Recommended for: Players who want maximum honor without using Captains

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Wolf Rush Pike Beta

This attack setup is designed to defeat Wolf Lairs quickly and efficiently. A line of pikemen absorbs the wolf attacks while a line of archers eliminates the pack. A single pikeman then rushes the center to destroy the lair before casualties begin to mount.

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WS Iranshahr Snake Classic

The WS Iranshahr Snake Classic formation is one of the signature attack setups developed by the Iranshahr Team for defeating Snake AI castles. It is designed to eliminate standard Snake castles with remarkable efficiency while keeping troop losses to a minimum.

This pack includes:

  • WS Iranshahr Snake Classic.cas

The formation combines a carefully arranged mantlet screen with a highly optimized troop composition. Using just one captain and 44 Pikemen, it is capable of clearing conventional Snake castles with minimal casualties. Its efficient design reduces troop costs while maintaining reliable performance, making it an excellent choice for players who farm Snake AI castles regularly.

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PvP Battle Formations

Player versus Player (PvP) combat is the heart of Stronghold Kingdoms. While AI Castles are part of everyday maintenance, wars between players decide the fate of parishes, counties, factions, and entire servers.

This collection contains specialized PvP battle formations developed and tested for real warfare. From opening bombardments and breakthrough attacks to raze formations, castle breakers, and reconnaissance setups, these formations are designed to help you attack efficiently, adapt to different castle layouts, and improve your chances of surviving and winning large-scale conflicts. Whether you are raiding a single castle or fighting in a server-wide war, these formations provide the tools needed to compete at the highest level.

Battle Formations for Player vs. Player Combat

Master proven formations designed for PvP battles in Stronghold Kingdoms. These setups are optimized for fighting other players, including castle assaults, parish attacks, and specialized combat scenarios.

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125 Catapult Drill – NE

A precision breakthrough formation using 125 Catapults to penetrate layered defenses. Designed to breach the first line of fortifications before flattening the area behind it, creating an opening for follow-up attacks.

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125 Catapult Drill – NW

A precision breakthrough formation using 125 Catapults to penetrate layered defenses. Designed to breach the first line of fortifications before flattening the area behind it, creating an opening for follow-up attacks.

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125 Catapult Drill – SE

A precision breakthrough formation using 125 Catapults to penetrate layered defenses. Designed to breach the first line of fortifications before flattening the area behind it, creating an opening for follow-up attacks.

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125 Catapult Drill – SW

A precision breakthrough formation using 125 Catapults to penetrate layered defenses. Designed to breach the first line of fortifications before flattening the area behind it, creating an opening for follow-up attacks.

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150 Catapult Drill – NW

A reinforced breakthrough formation using 150 Catapults for heavily fortified castles. It pierces the outer defensive layer before leveling the structures behind it, preparing the castle for the next wave.

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150 Catapult Drill – SE

A reinforced breakthrough formation using 150 Catapults for heavily fortified castles. It pierces the outer defensive layer before leveling the structures behind it, preparing the castle for the next wave.

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150 Catapult Drill – SW

A reinforced breakthrough formation using 150 Catapults for heavily fortified castles. It pierces the outer defensive layer before leveling the structures behind it, preparing the castle for the next wave.

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200 Catapult Castle Crusher

Designed to demolish lightly defended castles using a concentrated barrage of 200 catapults. When fully staffed and deployed with five captains set to Pause, this formation systematically destroys the front and sides of the castle, creating a clear path for follow-up attacks.

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500 Archers White Line Clear

A simple AI castle formation using 500 Archers positioned along the white deployment line. Best used against castles without boiling pots, allowing the archers to eliminate defenders safely before follow-up attacks.

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500 Pikemen Front Rush

A straightforward assault formation using 500 Pikemen deployed across the front. Designed for fast, decisive attacks, it is ideal for hasty assaults against lightly defended castles where speed is more important than precision.

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Back Warrior Breaker

A heavy breakthrough formation designed to attack from the rear of the castle. Stronger than the Mini Breaker, it commits additional troops to reach the keep and is ideal for medium-strength castles, serving as the step before a full Standard Breaker.

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Barrack Buster Back

A specialized assault formation that attacks from the rear of the castle, targeting the Barracks. By destroying the Barracks, it prevents the defender from housing and reinforcing additional troops during the battle.

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Barrack Buster F Series

The Barrack Buster F series consists of four separate formations, each designed to destroy barracks positioned in the corners of enemy castles. Every layout follows the same concept, with only the attack direction changing.

This pack includes:

  • Barrack Buster F Front
  • Barrack Buster F Back
  • Barrack Buster F Left
  • Barrack Buster F Right

Each formation combines a reinforced mantlet screen with concentrated ranged units to eliminate barracks commonly placed in castle corners. By targeting troop production buildings early in the assault, the formation reduces enemy reinforcements and helps secure the attack before advancing to the next objective. The mirrored layouts allow the formation to be deployed from any side of the castle without modification.

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Barrack Buster Front

A specialized assault formation that attacks from the front of the castle, targeting the Barracks. By destroying the Barracks, it prevents the defender from housing and reinforcing additional troops during the battle.

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Barrack Buster II

An improved version of the original Barrack Buster with a revised catapult targeting layout for greater accuracy. It focuses on destroying the Barracks quickly, preventing the defender from housing and reinforcing additional troops during the battle.

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Basic Breaker Back

A balanced breakthrough formation using 100 catapults to attack from the rear of the castle. Stronger than the Mini Breaker but lighter than the Back Warrior Breaker, it is ideal for medium-strength castles.

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Basic Breaker East

A balanced breakthrough formation using 100 catapults to attack from the east side of the castle. Stronger than the Mini Breaker but lighter than the Back Warrior Breaker, it is ideal for medium-strength castles.

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Basic Breaker Front

A balanced breakthrough formation using 100 catapults to attack from the front of the castle. Stronger than the Mini Breaker but lighter than the Back Warrior Breaker, it is ideal for medium-strength castles.

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Basic Breaker West

A balanced breakthrough formation using 100 catapults to attack from the west side of the castle. Stronger than the Mini Breaker but lighter than the Back Warrior Breaker, it is ideal for medium-strength castles.

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Bomb Front – 110 Corner

The second attack in the Bomb Front series. Targets key corner defenses and weakens the castle's outer fortifications, preparing the route for the next wave.

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Bomb Front – 110 Keep

The third attack in the Bomb Front series. Focuses fire on the keep and central defenses to reduce resistance before the final assault.

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Bomb Front – 50 Raze

The finishing attack of the Bomb Front series. Designed to destroy the remaining structures and raze the castle after the previous waves have opened the defenses.

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Bomb Front – 90 Clear

The opening attack of the Bomb Front series. A five-captain formation designed to eliminate defending troops and clear the front of the castle for follow-up assaults.

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Bomb Left 110 Keep

The third attack of the Bomb Left series. Focuses on the keep and central defenses, reducing resistance before the final assault.

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Bomb Left 50 Raze

The final attack of the Bomb Left series. Designed to destroy the remaining structures and complete the raze after the previous waves have broken the castle's defenses.

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Bomb Left 90 Clear

The opening attack of the Bomb Left series. Designed to clear defending troops and weaken the outer defenses, preparing the castle for the following attack.

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Bomb Right 110 Corner

The second attack of the Bomb Right series. Targets corner defenses and key fortifications, creating a wider breach for the main assault.

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Bomb Right 110 Keep

The third attack of the Bomb Right series. Concentrates fire on the keep and central defenses to weaken the castle before the final wave.

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Bomb Right 50 Raze

The finishing attack of the Bomb Right series. Designed to destroy the remaining structures and complete the raze after the previous waves have opened the castle

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Bomb Right 90 Clear

The opening attack of the Bomb Right series. Designed to clear defending troops and weaken the outer defenses, preparing the castle for the following attack.

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Breaker Bottom Corner

A powerful breakthrough formation designed to attack the bottom corner of the castle. By concentrating force on a single corner, it creates a rapid breach through the defenses and opens a path for follow-up assaults or a final raze attack.

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Breaker East

A powerful breakthrough formation designed to attack the bottom corner of the castle. By concentrating force on a single corner, it creates a rapid breach through the defenses and opens a path for follow-up assaults or a final raze attack.

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Cap

A simple and reliable village capture formation designed for open castles with minimal defenses. Ideal for quickly securing lightly defended targets while keeping troop costs and casualties low.

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Cap support

A support formation designed to strike before the main Capture attack. Using a two-in-one approach, it widens breaches in small castles and weakens open targets, creating a clear path for the following Cap formation. This setup uses no captains, making it a simple and cost-effective opening attack.

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Cap. Single

A minimal capture formation using one captain and one archer. Designed for villages with no castle or defenses, it provides a fast and inexpensive way to capture or raze completely undefended targets.

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Captain 5 1% PILLAGE

A specialized reconnaissance formation that inflicts light damage while gathering valuable intelligence on an enemy castle. Ideal when scouts cannot return a report, it provides combat information through a small pillage attack and is one of the most effective formations for assessing enemy defenses before committing to a full assault.

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captain basic breaker east

A reliable breakthrough formation designed to attack from the east side of the castle. It focuses on creating a clear path to the keep, making it an effective choice against lightly to moderately defended castles and an excellent foundation for follow-up attacks or a final raze.

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Captain Basic Breaker Front

A reliable breakthrough formation designed to attack from the front of the castle. It focuses on creating a clear path to the keep, making it an effective choice against lightly to moderately defended castles and an excellent foundation for follow-up attacks or a final raze.

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Captain Basic Breaker West

A reliable breakthrough formation designed to attack from the west side of the castle. It focuses on creating a clear path to the keep, making it an effective choice against lightly to moderately defended castles and an excellent foundation for follow-up attacks or a final raze.

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Captain Basic Corner

A specialized early-game PvP formation designed for open or lightly defended castles. Three Catapults are used to divert the Sally Forth defenders, while the captain and a small supporting force advance directly toward the keep. This cost-effective formation is ideal during the early stages of a server, when most players have not yet developed large or heavily fortified castles.

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captain basic east

A specialized early-game PvP formation designed for open or lightly defended castles. Three Catapults are used to divert the Sally Forth defenders, while the captain and a small supporting force advance directly toward the keep from the east side. This cost-effective formation is ideal during the early stages of a server, when most players have not yet developed large or heavily fortified castles.

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Captain Basic Front

A specialized early-game PvP formation designed for open or lightly defended castles. Three Catapults are used to divert the Sally Forth defenders, while the captain and a small supporting force advance directly toward the keep from the front. This cost-effective formation is ideal during the early stages of a server, when most players have not yet developed large or heavily fortified castles.

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Captain Basic West

A specialized early-game PvP formation designed for open or lightly defended castles. Three Catapults are used to divert the Sally Forth defenders, while the captain and a small supporting force advance directly toward the keep from the west side. This cost-effective formation is ideal during the early stages of a server, when most players have not yet developed large or heavily fortified castles.

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Captain Forest 110 Breaker

The second attack of the Forest series. A powerful breakthrough formation that exploits the unique Forest Village layout, breaching the main defenses and opening a path to the keep.

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Captain Forest 50 Raze

The final attack of the Forest series. Designed to destroy the remaining structures and raze the castle after the previous waves have cleared the defenses.

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Captain Forest 90 Clear

The opening attack of the Forest series. Designed for Forest Village layouts, it clears defending troops and weakens the outer defenses, creating an opening for the next wave.

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captain full corner

A powerful PvP breakthrough formation that attacks from the corner of the castle using a full captain force. Designed to exploit corner approaches and drive directly toward the keep, it delivers a much stronger assault than the Basic Captain series. This formation is ideal against medium to heavily defended castles, creating a deep breach for follow-up attacks or a final raze.

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Captain Sneaky back

A devastating five-captain finishing formation designed to strike through the back of the castle by surprise. It bypasses the main defensive focus and drives directly toward the keep, making it a highly effective final attack once the castle has been weakened by earlier assault waves.

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Captain Sneaky Back Door

A five-captain formation designed as a finishing attack against weakened castles. Approaching from the rear, it targets the keep and remaining structures to raze the castle after the main defenses have already been destroyed.

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Captain Sneaky East

A devastating five-captain finishing formation designed to strike from the east side of the castle. It takes an unexpected approach, bypassing the main defensive focus and driving directly toward the keep, making it a highly effective final attack once the castle has been weakened by earlier assault waves.

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Captain Sneaky Front

A devastating five-captain finishing formation designed to strike from the front of the castle. It delivers a surprise assault that drives directly toward the keep, making it a highly effective final attack after the castle's defenses have been weakened by earlier assault waves.

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Captain Sneaky West

A devastating five-captain finishing formation designed to strike from the west side of the castle. It takes an unexpected approach, bypassing the main defensive focus and driving directly toward the keep, making it a highly effective final attack once the castle has been weakened by earlier assault waves.

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Captains Launch

A powerful breakthrough formation that uses captains to punch through the castle's defenses. Designed to reliably breach the first defensive layer and inflict substantial structural damage beyond it, it is ideal as an opening attack or after a light clearing wave to prepare the castle for follow-up assaults.

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Capture-150-CATS-1

A reliable finishing formation designed to capture villages after the defenses have been weakened. Using 150 Catapults, it delivers a strong final assault and is one of the most effective formations for securing village captures with high reliability.

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CB Wave 01 – East Archer Clear

A powerful opening formation using five captains and 150 Catapults to attack from the east side of the castle. Designed to eliminate defending archers on the walls and weaken the outer defenses, it prepares the castle for the following waves in the attack sequence.

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CB Wave 01 – Front Archer Clear

A powerful opening formation using five captains and 150 Catapults to attack from the front of the castle. Designed to eliminate defending archers on the walls and weaken the outer defenses, it prepares the castle for the following waves in the attack sequence.

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CB Wave 01 – West Archer Clear

A powerful opening formation using five captains and 150 Catapults to attack from the west side of the castle. Designed to eliminate defending archers on the walls and weaken the outer defenses, it prepares the castle for the following waves in the attack sequence.

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CB Wave 01 – West Archer Clear

A powerful opening formation using five captains and 150 Catapults to attack from the west side of the castle. Designed to eliminate defending archers on the walls and weaken the outer defenses, it prepares the castle for the following waves in the attack sequence.

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CB Wave 02 – Pikemen Clear

The second formation in the CB attack sequence. Designed to eliminate defending Pikemen after the archers have been cleared, it weakens the castle's frontline defenders and prepares the way for the breakthrough and final assault waves.

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Corner Archer Clear

A specialized opening formation that deploys archers from both corners of the battlefield to eliminate defending archers on the castle walls. By reducing ranged resistance early, it prepares the castle for follow-up breakthrough and raze attacks while minimizing casualties.

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corner breaker

A specialized breakthrough formation that attacks from the corner of the castle. By concentrating its force on a single corner, it creates a deep breach through multiple defensive layers, making it highly effective against heavily fortified castles and preparing the way for follow-up or final raze attacks.

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Corner Breaker – Keep Wash

A powerful breakthrough formation that attacks from the bottom corner of the castle. Designed to create a breach and clear the keep area of defending troops, it prepares the castle for a final capture or raze attack. This formation uses no captains, making it a cost-effective option for weakening medium and heavily defended castles.

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Corner Raid

A specialized raiding formation designed to attack from the corner of the castle. It creates a breach in the walls, allowing Pikemen to enter the castle and carry out Ransack or Pillage operations. Ideal for resource raids, this formation focuses on opening a fast path into the castle rather than destroying it.

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County Breaker Collection

A collection of four specialized County battle formations designed for players commanding a full 600-troop County army. These large-scale breakthrough formations are adapted from proven Parish attack strategies and are intended to breach heavily defended castles during County-level warfare.

Note: These formations require access to a County army and have not been demonstrated in-game due to the requirement of owning a County. They are provided for County owners to test, refine, and use in large-scale battles.

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d. 50 Raze

A powerful finishing formation designed to attack from the back of the castle. Using five captains supported by Pikemen, it delivers the final breakthrough and destroys the remaining structures after the clearing and keep attack waves. Intended as the last attack in the D-series sequence, it completes the raze once the castle's defenses have been broken.

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D110 Keep

A powerful follow-up formation designed to attack from the back of the castle. Using five captains supported by Pikemen, it focuses on breaking through to the keep after the initial clearing wave. Designed to eliminate the remaining defenders around the keep, it prepares the castle for a final capture or raze attack.

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D90 Clear

A powerful opening formation designed to attack from the back of the castle. Using five captains supported by Pikemen, it clears defending troops and forces Pitch Ditch pots on the walls to be triggered early. This weakens the castle's defenses and prepares the target for the following breakthrough and raze attacks.

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E 110 breaker series

The E110 Breaker series consists of four separate formations, each designed to break through heavily defended castle walls from a different approach. Every layout follows the same concept, with only the attack direction changing.

This pack includes:

  • E110 Breaker – Front
  • E110 Breaker – Back
  • E110 Breaker – Left
  • E110 Breaker – Right

Each formation features a reinforced mantlet screen supported by concentrated ranged units and assault troops. The layout is designed to absorb enemy fire, create a breach, and maintain pressure against heavily defended positions. The mirrored variants let players attack from any side of the target castle without rebuilding the formation.

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E corner 110 series

The E110 Corner series consists of three separate formations, each designed to assault castles where the objective is positioned near a corner. Every layout follows the same concept, with only the approach changing to match the target corner.

This pack includes:

  • E110 Corner – Bottom
  • E110 Corner – Left
  • E110 Corner – Right

Each formation uses a reinforced mantlet screen with concentrated ranged units to maximize firepower while advancing on corner defenses. The layouts are optimized for attacking keeps and defensive structures located close to the castle's corners, providing effective coverage from the three practical attack angles.

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E Keep Clear 80

The Keep Clear series consists of four separate formations, each designed to clear the area surrounding the enemy keep from a different direction. Every layout follows the same principle, allowing players to choose the version that best matches the castle's orientation.

This pack includes:

  • Keep Clear – Back
  • Keep Clear – East
  • Keep Clear – Front
  • Keep Clear – West

Each formation combines a dense mantlet screen with ranged units positioned to suppress defenders while advancing toward the keep. The four mirrored layouts provide full directional coverage without requiring manual adjustments.

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E. Archer Clear

The E Archer Clear series consists of four separate formations, each designed to clear archers from a different direction. The layouts follow the same concept, with only the attack direction changing.

This pack includes:

  • E Archer Clear – North
  • E Archer Clear – East
  • E Archer Clear – South
  • E Archer Clear – West

Each formation uses a wall of mantlets to protect the advancing force while ranged units eliminate defending archers. The mirrored layouts allow attackers to approach from any side of the castle without redesigning the formation.

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E140 Breaker

The E140 Breaker series consists of four separate formations, each designed to break through heavily defended castle walls from a different direction. Every layout follows the same concept, with only the attack direction changing.

This pack includes:

  • E140 Breaker Front
  • E140 Breaker Back
  • E140 Breaker Left
  • E140 Breaker Right

Each formation uses a large mantlet screen supported by a powerful concentration of ranged units to suppress enemy defenders while advancing. Designed for high-population assaults, the E140 Breaker series provides maximum protection and sustained firepower against heavily fortified castles. The mirrored layouts allow players to deploy the formation from any side without rebuilding it.

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Friendly Flag Raid

A simple formation for friendly parish flag transfers. The rear archer diverts Sally Forth troops, allowing three pikemen to reach the keep and capture the flag.

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Front French Final Attack

A five-captain finishing formation designed to assault the front gate of a weakened castle. Three captains use Arrow Volley on the center while two advance with Dig and Heal, clearing a path and supporting the final push to raze the castle.

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Front French Pre-Raze

Front French Pre-Raze
A five-captain formation designed to prepare a castle for the final raze attack. It weakens key defenses, opens the front of the castle, and maximizes the chances of success for the finishing wave.

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Gold 1% Check – Big

A reconnaissance formation designed to estimate the amount of gold stored in a parish and generate pillage reports on castles. Using 100 Pikemen and 36 Archers, it helps sheriffs and parish owners monitor gold levels, discourage excessive stockpiling, and identify targets before rogue players can exploit them.

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Gold 1% Check – Small

A compact reconnaissance formation designed for the same purpose as the Big version, but with a scattered layout to reduce losses against Bombards in the late game. Ideal for checking parish gold levels and collecting pillage reports while minimizing risk.

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HX Shared 5 Captains

The HX Shared 5Captains series consists of four separate formations, each designed to launch a coordinated five-captain assault from a different direction. Every layout follows the same concept, with only the attack direction changing.

This pack includes:

  • HX Shared 5 Captains Front
  • HX Shared 5 Captains Back
  • HX Shared 5 Captains Left
  • HX Shared 5 Captains Right

Each formation combines a reinforced mantlet screen with five captains and supporting troops to deliver a powerful, coordinated assault against heavily defended castles. The mirrored layouts allow players to deploy the same proven strategy from any side of the target without rebuilding the formation.

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Launch

The Launch formation is a specialized piercing assault designed to punch through a narrow section of the enemy's defenses and drive directly toward the objective. Its concentrated firepower makes it effective against heavily defended targets where a focused breakthrough is required.

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Mega XL Archer Back

A heavy opening formation using 350 Archers and 150 Catapults to attack from the rear of the castle. Designed as the first wave, it eliminates defending archers and destroys the outer row of large towers to prepare the castle for follow-up attacks.

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Mega XL Archer East

A heavy opening formation using 350 Archers and 150 Catapults to attack from the east side of the castle. Designed as the first wave, it eliminates defending archers and destroys the outer row of large towers to prepare the castle for follow-up attacks.

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Mega XL Archer Front

A heavy opening formation using 350 Archers and 150 Catapults to attack from the front of the castle. Designed as the first wave, it eliminates defending archers and destroys the outer row of large towers to prepare the castle for follow-up attacks.

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Mega XL Archer West

A heavy opening formation using 350 Archers and 150 Catapults to attack from the west side of the castle. Designed as the first wave, it eliminates defending archers and destroys the outer row of large towers to prepare the castle for follow-up attacks.

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Mega XL Breaker Back

The ultimate breakthrough formation, combining 190 Pikemen, 160 Archers, and 150 Catapults for maximum offensive power. Designed to attack from the rear, it is one of the most effective formations for breaching heavily defended castles and opening a path to the keep.

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Mega XL Breaker East

The ultimate breakthrough formation, combining 190 Pikemen, 160 Archers, and 150 Catapults for maximum offensive power. Designed to attack from the east side, it is one of the most effective formations for breaching heavily defended castles and opening a path to the keep.

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Mega XL Breaker Front

The ultimate breakthrough formation, combining 190 Pikemen, 160 Archers, and 150 Catapults for maximum offensive power. Designed to attack from the front, it is one of the most effective formations for breaching heavily defended castles and opening a path to the keep.

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Mega XL Breaker West

The ultimate breakthrough formation, combining 190 Pikemen, 160 Archers, and 150 Catapults for maximum offensive power. Designed to attack from the west side, it is one of the most effective formations for breaching heavily defended castles and opening a path to the keep.

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Mini Breaker East

A compact and cost-effective formation designed to break small or lightly defended castles. Attacking from the east side, it is ideal for quick raids and finishing weak targets while keeping troop losses and costs low.

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Mini Breaker Front

A compact and cost-effective formation designed to break small or lightly defended castles. Attacking from the front, it is ideal for quick raids and finishing weak targets while keeping troop losses and costs low.

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Mini Breaker West

A compact and cost-effective formation designed to break small or lightly defended castles. Attacking from the west side, it is ideal for quick raids and finishing weak targets while keeping troop losses and costs low.

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Raze Easy

The Raze Easy formation is an upgraded version of Raze Simple, designed for lightly defended castles that require a little more staying power. It is one of the few formations in the collection that includes Swordsmen, making it suitable for low-ranked players and late-game cleanup operations.

This pack includes:

  • Raze Easy.cas
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Raze Simple

The Raze Simple formation is a lightweight assault setup designed for quickly razing lightly defended castles. It is ideal for friendly demolitions, inactive players, or new castles with minimal resistance.

This pack includes:

  • Raze Simple.cas
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Right AV Final Attack

A straightforward raze formation designed for lightly defended or already weakened castles. Attacking from the right side, it is ideal as a final attack to finish the castle or as a reliable standalone formation against easy targets.

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Standard Flag Raid

The Standard Flag Raid formation is a compact assault setup designed for fast attacks against the enemy flag. It prioritizes speed, low unit cost, and quick deployment, making it ideal for routine raids and lightly defended castles.

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Thunder Captain Pre-Agro Front

A powerful pre-final attack designed to weaken the castle and prepare it for the finishing wave. Five captains using Dig and Heal with Maximum Endurance excel at clearing moats and opening a path for the final assault.

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Warrior Breaker East

A powerful breakthrough formation designed to attack from the east side of the castle. Stronger than the Mini Breaker, it commits additional troops to reach the keep and is ideal for medium-strength castles before using a full Standard Breaker.

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Warrior Breaker Front

A powerful breakthrough formation designed to attack from the front of the castle. Stronger than the Mini Breaker, it commits additional troops to reach the keep and is ideal for medium-strength castles before using a full Standard Breaker.

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Warrior Breaker West

A powerful breakthrough formation designed to attack from the west side of the castle. Stronger than the Mini Breaker, it commits additional troops to reach the keep and is ideal for medium-strength castles before using a full Standard Breaker.

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West Killer 10s German

A powerful finishing formation that attacks from the west side of the castle. The Arrow Volley lands on the keep after approximately 10 seconds, eliminating defending troops and preparing the castle for a successful final raze.

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West Killer 10s German

A powerful finishing formation that attacks from the east side of the castle. The Arrow Volley lands on the keep after approximately 10 seconds, eliminating defending troops and preparing the castle for a successful final raze.

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